Not too long ago, we used to carry around bulky cameras, video cameras, audio recorders, calculators and photo albums. Now, we’ve got the iPhone, a device that’s adept enough that we can leave all of that gear at home, letting us travel lighter. If we needed to solve the double-integral of a function, we would still have to get the result on a graphing calculator, but for most day-to-day tasks, the iPhone is sufficient. Luckily, the design team has been using a program named Sketch that does the same thing: it streamlines building for web without the extra weight.
So, what is Sketch?
If you’re an Adobe fan, it’s the master pages of InDesign, the artboards of Illustrator and the pixel-perfection of Photoshop. More simply, it’s a program that’s reshaping the digital design community, allowing designers to create, iterate and prototype at breakneck speeds without having to start at square one after every iteration. It takes the high points of the Adobe products and combines them into a web-centric platform—without lugging along some of the more complex features. (And when you do need those, they’ll be right around the corner, embracing you with open arms).
What does it have to offer?
Will Sketch be our multi-tool of choice forever? Probably not. The market of competitive products is heating up quickly, and as creatives, our eyes are always on the horizon for the latest and greatest. For now, however, this is our Sketchy best friend, and we look forward to the memories we have yet to make.